Hi, all! I'm working on a space avoidance game. Thing is, everything has a shadow, and the shadow reveals itself in the background. This gives everything the impression that the background is a big panel or set of panels- which it is. Is there a way to remove the shadows, like an option to set things as Unlit? Thanks again for the help. I tried adjusting the sun and setting the camera to orthographic so far. I also tried to reset the location of the backgrounds so the shadows would disappear below the background. While these ideas have not worked yet for me completely, so far the last thing I mentioned doing seems to be the best option so far. This, too, is not easy. I have to readjust the panels so they flawlessly fit together, which is another issue (I'm editing the Float template to suit my needs and have a space background that isn't doing well with different sized levels).
inside your character nodes editor add script node, inside init function add this line... function init(){ this.scene().setShadowsEnabled(false); }
this will disable all shadows but if want to custom it every 3d model have these options cast shadow means that object will have a shadow receive shadow is your case....
If Im understanding the problem correctly... You can tun on and off cast and receive shadows on your objects as well as set the shadow intensity to zero on the light.