Looking at the 'Fly' example, Touch Rotate is used to make the player's ship bank on the Z axis as you move left and right. I've added keyboard control and emulated similar using Keyboard Button nodes with a Rotate to alter the Z-axis accordingly. What I'd like to do, when the touch or the keypress is released, is rotate the ship back to horizontal, but can't see a way to do that. As far as I can tell the Rotate node has no concept of setting to a position of rotation, just a speed to rotate. Any help appreciated.
Thanks for the reply. I can't see how I can initiate a reset of position? I'm not sure it's really the answer either, it would be an abrupt jump which isn't really desirable.
On the release output of the keyboard node you could use a rotation animation node to reset it back to zero. Although im not sure if you should check Is Delta or not but you could try it both ways.