Animation Glitches & Crashes

Discussion in 'Buildbox General Discussion' started by rcdub, Jan 15, 2016.

  1. rcdub

    rcdub Boxer

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    Fair warning - I'm pretty much brand new to Buildbox so I could very well just be doing this wrong, but I think I've still come across a few glitches & crashes.

    1) I've been trying to get my character to have a default animation with a particle emitter then a jump animation without the emitter (e.g.: Geometry Dash style). No matter what I've tried, I haven't been able to get rid of the particle emitter in the jump animation. It doesn't appear to happen in the move/defeated animation but it persists through jump.

    2) When you add a Light, Trail, or Flag to any animation, BB crashes automatically.

    3) When you add a particle emitter within the animation window, the collision shape will automatically resize to account for this. Not sure if this was done intentionally or not, just was a nuisance to keep repositioning both the emitter and collision shape (could also be super frustrating with more complex shapes). Can check out the images below:
    Screen Shot 2016-01-15 at 11.05.04 PM.png Screen Shot 2016-01-15 at 11.05.16 PM.png

    All in all though, BB has been awesome to use.

    Cheers,
    Ryan
     
  2. ricky_dawn

    ricky_dawn Boxer

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    I think it's because once the jump animation runs it goes back to the idle or movement animation even if the character isn't on the ground yet - does the particle stop when you first jump for a second and then continue when it's in the air?
     
  3. rcdub

    rcdub Boxer

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    @ricky_dawn That makes sense, but I don't think that's what is happening. It should be pretty visible if it turned off because you would see a tiny gap in the emitter, but it seems to be pretty much constant. After playing around with it more, I don't even know if the jump animation is working at all for me. Doesn't seem to even show an animation sequence. Are you experiencing the same?
     

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