Is there a way to hide and unhide an object. I know we can spawn and remove, but spawned objects don't stay in the world if you leave it and come back.
In a related question. is there a way to set an object as not visible as its initial state other than connecting it to the start node? The problem Im running into is if I say that the object is not visible at the start whenever I restart a world that object is set back to not visible. I want to be able to set an object as visible and then when I return to that world still have it be visible.
I guess the problem or solution is bigger than I had thought. It does not look like Buildbox remembers the state of visibility when moving between worlds. It always resets when you start a world. Every-time I think Ive come up with a solution for changing my character start position in a FPS 3d world it falls apart.
This is possible with Variable Save/Load nodes. Save visibility state together with setting it, Load and set it when the world is reloaded