Hi all, First I was using Messages (Send & Receive) to make collisions on Enemies. It was not good idea. Why?: 1. Using messages on enemies, if you copy each enemy on the scene, If you kill one enemy, all copied enemy is killed too. So, if you make this method, you must create one enemy as object. 2. The second method is more effective: Using spawn on attack: You can use an invisible object as asset into the spawn: And its a good way to do ALL the collisions on each ENEMY NODE! Image1 Image2 And its a good way to do ALL the collisions on each ENEMY NODE! Image3 This is my second project prototype: Example: Example with collision meshes on Spawn Attack: 3. I've also added a platform underneath the character that kills enemies when you jump on them. In this thread, I will describe the improvements of the project and its progress. All the best! Mauro
Thank you, Leo! But, at the moment I am polishing the level 1. A lot of details, making just one level costs a lot! Gracias por tu comentario Mauro
Making Level 2 - Testing objects Please, I would be happy to read your advice, ideas and opinions! All the best! Mauro
Hello everyone, Testing the Level-3 Scene: dodging obstacles Another scene: Kill mummies using throw knife: All the best! Mauro