In my project as soon as a character completes one level, it immediately leads to the next level. Is there a way to delay the next level from appearing, rather than right when the character moves off the screen of the first level? I'd like a delay between the time the character moves past the frame of one level and moves into the frame of the other.
Just add a World or UI before the next level. Call it transition, and use it between every level. And add an animation of your character doing what every you want... like walking to a space ship and taking off. Then go from the transition world to the next level.
hello i want help at something please...i want when the level is finished... to go to the next level after 30 minutes[i want the timer to appear in icon]i must to do the thing you write in the thread?