Depth Of Several Animations In The Object - Spawn Problem. Buildbox 3.x

Discussion in 'How Can I...?' started by Pleplak, Feb 6, 2020.

  1. Pleplak

    Pleplak Boxer

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    Hello :)

    I have an object with several animations/images (d2 game.). I wanted to clone it through Spawn Node and I succeeded, but the new object has a mixed depth of animation/images.

    I've chosen depth order on every animation / images before. Is this a bug or am I doing something wrong?

    Below I send a smile for a person who will help :)
    upload_2020-2-7_1-8-40.png
     
  2. Pleplak

    Pleplak Boxer

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    anyone?
     
  3. OceSetThisCannotBeChanged

    OceSetThisCannotBeChanged Boxer

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    Can you send an example bbdoc so I have something to work with?
     
  4. Pleplak

    Pleplak Boxer

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    Actually, I already know what is the problem with the depth order. If there are too many objects on the scene holding sprites, the program does not cope with new additions and mixes depth order. I had about 20 objects with sprites of 16 frames and the scene is very heavy.
    where can you report such an error?
     
  5. OceSetThisCannotBeChanged

    OceSetThisCannotBeChanged Boxer

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    You can send this over to support@buildbox.com so that they investigate the issue and include in coming fixes.
     
  6. Pleplak

    Pleplak Boxer

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    Perfect. Thx
     

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