Hello everyone, I am having a problem with the avoidance template of Buildbox 2. The character is still moving after it should have been defeated due to hitting an enemy object/wall. It seems like there would be a delay. The following video shows how the character and its animation is still moving when it should already have stopped. Does anyone know a solution to this problem? Thanks for your help!
Hello, I couldn't see the delay that you mentioned, the character hits the wall then the defeat animation starts, are you talking about the defeat animation, if this is the case then you can delete the defeat animation and it won't appear?
The character hits the wall and disappears, but the defeat animation continues to move through the wall. I would like to have it stop right where it touches the enemy object.
it is a buildbox thing, nothing you can do about it. it happens on enemies too. all you can do is to shorten the defeat animation so that it will not be to obvious that it is still moving after defeat