Presenting Buildbox 3.1.1 Beta

Discussion in 'Official Announcements' started by Sean Buildbox, Dec 10, 2019.

  1. MickMick93

    MickMick93 Boxer

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    No, read it again lol I already know about the automatic gradual speed up in the world settings. I'm talking about speeding up BASED ON points, time and distance. Like after 1000 points, the game speeds up by 10. That can't be done.
     
  2. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Have you checked the move node lately? (in 3.1.1) Check it out ;)
     

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  3. MickMick93

    MickMick93 Boxer

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    your attached photo isn't working
     
  4. Sean Buildbox

    Sean Buildbox Serious Boxer

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  5. MickMick93

    MickMick93 Boxer

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  6. itzonator

    itzonator Serious Boxer

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    Numerous crash reports are sent by me with this Beta version of 3.1.1 inside Buildbox, you'll see probably a huge record of crash reports and I do not know why it happens :) It's great that you have this crash report dialogue box built-in. I hope you will address it quick, because my game is crashing at weird and different instances throughout the game in BB previewer and device. I already sent the bbdoc to you @Sean Buildbox
     
  7. PraneethMadush

    PraneethMadush Boxer

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    OMG! Fantastic update.
     
  8. rizwanashraf

    rizwanashraf Avid Boxer

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    Move Node is not working for me !!! :/
    I have tried getting in the old Move Node and it worked out of the box. Is it just me ?
     
  9. weboha

    weboha Avid Boxer

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    what is different in Stat object created and collide? I didn't found out.
     
  10. dkarin00

    dkarin00 Boxer

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    With this version of bb3, Android optimization is ok? Not lagging anymore?
     
  11. wayne_martell

    wayne_martell Avid Boxer

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    Yes this is the best one so far, love the wizard !
    At least you can get started, but I would put in a fully animation 2D character for platform games or an example to get us started !
     
  12. MAC420

    MAC420 Avid Boxer

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    So I click on the link to update and I get a potential risk warning??? I feel like I've wrote this before lol
     
  13. Xoctrebla

    Xoctrebla Avid Boxer

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    [​IMG]
    https://imgur.com/a/7z6uKQG
    I had the same RISK Warning Too... If you Open Buildbox on the Tab where it says NEW, TUTORIALS, UPDATES.
    The update should know have a red bubble by it.
     
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  14. MAC420

    MAC420 Avid Boxer

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    Thanks
     
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  15. MAC420

    MAC420 Avid Boxer

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    Ooooooo I like this! Very Nice update!
     
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  16. kwinchi

    kwinchi Boxer

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    very nice update i must say !

    however there's a lil bug when changing icon sizes , sometimes the lists collapse and im not able to view anything unless i search something , right click and change the size from there

    also on the UI , i cant uncollapse them at all , can't add anything
     
    Last edited: Dec 18, 2019
  17. wayne_martell

    wayne_martell Avid Boxer

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    Is it any advantage to get the free version over this one, free come with a lot of assets by the sound of it ?
     
  18. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Making a post explaining this as I type. 3.1.2 will be available to paid users as well with all the assets and new presets and etc
     
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  19. volcank

    volcank Serious Boxer

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    Hi @Sean Buildbox I was checking the latest beta 3.1.2 and the easy ad integration and I found something very weird. When I try to add the admob publisher id it says loading then it opens up the ad units field and actually the engine somehow connects to internet while updating it. When I disconnected the internet it said there is no connection. I don't get it why there is internet connection needed when just entering our admob publisher id? Is there a %10 ad revenue share in paid version also? Also now when I open up the pricing options the previously mentioned %10 ad revenue share is taken out for free versions. It is totally take out?
    https://www.buildbox.com/license-options/
     
    Last edited: Dec 19, 2019
  20. Sean Buildbox

    Sean Buildbox Serious Boxer

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    No money is being taken from any paid users. This process is simply what was required by Admob to be integrated into Buildbox.
     
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