Obj Doesn't Import Correctly...

Discussion in 'Buildbox 3.0' started by AaroArts, Nov 14, 2019.

  1. AaroArts

    AaroArts Miniboss Boxer

    Joined:
    Jun 22, 2016
    Messages:
    1,546
    Likes Received:
    826
    Hello.
    Originally I made an object in SketchUp and it was importing into BB3 as the wrong shape.

    Because it was importing incorrectly I remade the Obj in Blender but the same thing happens...

    Is there a reason by BB corrupts the Obj, or changes the shape of it?
    Thanks.
     
    Last edited: Nov 20, 2019
  2. shahar.m192

    shahar.m192 Avid Boxer

    Joined:
    Oct 7, 2018
    Messages:
    204
    Likes Received:
    44
    i had same problem i think its going to help you.
    go to edit mode in blender press A (select all) and then ctl+t and after that export the mesh look if its help you.
     
    Peneal Teferi likes this.
  3. Tars Tarkas

    Tars Tarkas Avid Boxer

    Joined:
    Jul 17, 2018
    Messages:
    303
    Likes Received:
    228
    Make sue you only have Tris and Quads in your objects. To be honest I think you have to many polygons for such a simple object
     
  4. Scriv

    Scriv Boxer

    Joined:
    Oct 28, 2018
    Messages:
    50
    Likes Received:
    22
    also make sure you 'clean up' your obj in blendar to get rid of any loose verts. remove doubles, and decimate the hell out of it!!!!! DECIM8! should be a rock band name. google, 'clean up obj in blender' and 'decimate in blender' should do the trick.
     
  5. Brandon Humfleet

    Brandon Humfleet Boxer

    Joined:
    Aug 14, 2018
    Messages:
    66
    Likes Received:
    20
    also make sure you dont have flipped normals
     

Share This Page