I'm getting this issue on BB2. I use random scene for the game. And there is a distance between the cars on all scenes. All cars' speeds are same. But sometimes, as you can see on the gameplay image Taxi and police cars who are the enemy cars are like stick each other. Even I used collide for them. Normally there is a distance between these cars. Real distances are like below scenes They need not to touch each other. How to fix this issue?
Possibly a car in one scene has moved before the next scene is stitched on so a car has actually moved in to the next scene before it appears
Thanks for replies. But this is not for one scene. Here are another gameplay screenshots with different cars.
I still think it is the scene stitching. Are your cars created with a move node that has no delays added to it?