I'm trying to rotate some mesh and noticed that if angle of rotation is reaching 360 or -360 degrees - touchRotate node is getting crazy. I see in editor that it flips from 179.99 to -179.99 and vice versa, but when I do this kind of logic in world - issue is still present and it tries to rotate mesh backward on high speed. Not sure if touchRotate is usable with this issue. I can limit rotation to -359 ... 359 but this makes no sense Sample project: https://drive.google.com/open?id=1LGXAaHSKOC8vq-T5TDLNGNnvdpPddrLT Video on what's going on: https://drive.google.com/open?id=1bXzxJsgoqwqCm1SEJ4G8x0KnZClxr_Yy Any ideas how to workaround?
this is a bug in the latest release BB 3.01 #3163. I reported it to support. Hope they will get it resolved in the new update. You can use an earlier build of Buildbox
It looks like in this example file a custom touch rotate node is used. Have you tried with the updated one in the software?
Just tried to create new project with 3.2 and attach touchRotate to object - everything works fine. Thanks!