Hello, I have a ship and when it collides with the power up I would like the shield to go around the ship. I thought the logic would be if collide then spawn actor but it does not seem to spawn the shield around the ship. How would I go about using the ship's coordinates to spawn the shield?
I think maybe you could use an if collide to a switch or state machine then to animation so when you hit the power up it should change to the set animation that you have in this case a ship with a shield but im not sure lol well hope it helps somehow