My game idea has a mechanic where the player interacts with objects/enemies by dragging them out of the way, making a gap for the character to pass through. How can I make it possible to drag objects, but have an actual character too -- that I can interact with separately? At first I tried making the enemies a character asset (So I could move them in-game) but it just mimics the movement of the player's character. The enemies are going to have a restricted path along the x-axis for the first few levels, so maybe I could use some invisible barriers for that, but tell me if you have a better idea
Hi, do you want to drag/ push the enemies out of the way of your character with another character like his protector, is this what you want?