I'm trying to make a game where the player moves downward by default but is able to stop their character with a button and make their character move again when its released. my question how am i able to stop both the character and the camera with a button press while keeping all other aspects of the game (enemies, moving platforms, etc.) moving like normal.
Try to give a forced movement on -y axis to the character. Also add an "advanced move" to it, replace the -y velocity with zero when clicked.