Buildbox Feature Requests

Discussion in 'Technical Discussion' started by ZackGriset, Mar 28, 2018.

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  1. DanFarfan

    DanFarfan Avid Boxer

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    And another screen mockup...
    script_shortcuts.gif
     
  2. DanFarfan

    DanFarfan Avid Boxer

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    (already sent to support )

    This one is simple (to describe).

    Start Node Javascript code, global to entire entity. Easy reference.
    Kinda like so...
    Code:
    // inside the myEntity's  Start node
    function init() { }
    function update ( dt ) { }
    function signal ( name, value ) { }
    
    function restartMyEntity( meaning ) {
      // ... 
    }
    start.restartMyEntity = restartMyEntity;
    
    
    // from a script node in myEntity's node map. 
    if ( restart_is_needed ) start.restartMyEntity ( 42 ); 
    
    // from anywhere else
    if ( restart_is_needed ) this.scene().find('myEntity')[0].start.restartMyEntity( 42 );
    
    Thanks for your consideration.

    @DanFarfan
    "Live with Passion"
     
  3. 5petersonzachary

    5petersonzachary Serious Boxer

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    Maybe "if, then" nodes
     
  4. Frederik

    Frederik Boxer

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    Visibility mode - Destroys Type
    To see what object has what Destroy Type mode set. Chasing Destroy Type bugs all the time by clicking on objects...
     
  5. Unclouded Studio

    Unclouded Studio Boxer

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    @ZackGriset

    Feature Request
    Bulk delete scenes from a world.

    In some situations it is easier to delete several scenes in a world as opposed to creating a new world.
    Deleting scenes one by one is a very tedious task so the ability to select multiple scenes is a must!
     
  6. Tom King

    Tom King Boxer

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    +1
     
  7. MattWills

    MattWills Avid Boxer

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    Autocomplete for JavaScript.
     
  8. EZKad

    EZKad Avid Boxer

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    My dream : a possibility to invoke native functions from Buildbox API !
     
  9. moein

    moein Boxer

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    Adding Action Type "Screen Shot"

    Taking screen shot by Actions during gameplay
     
  10. Rusted

    Rusted Avid Boxer

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    True/false/if/then/otherwise/timers

    When I first got BB I thought it was so easy to create a great look to a game...it’s brilliant. Thought it would be so easy to make a slots game. Couldn’t be further from that.

    What I would LOVE to see one day is...

    If “spin” is false and pressed change “spin” to true. When “spin” is true, change “slot 1,2,3” to true (previously false also). After 3 seconds change “slot 1,2,3” to false.

    This also the creation of random number generation and the slots can be randomly chosen between anything from 1-3000...and depending on what is chosen a slot can display a number. “If slot 1=1-100, choose “cherry” (example)

    If slot 1,2,3 = 1-100 then coins equals current coins + 50, other wise change coins to coins-50 (bet). Basically as well...I’d like to make a button make objects do something...BB appears to be limited to actions of the character only. There is no way to even create a bet button...without loads of world jumping menu buttons...or at least I couldn’t figure it out.

    When spin is pressed again...and so on. This may be to complex for BB and that’s fine. Just saying I believe this could expand what BB can do. Slots, match games, making joysticks.

    BTW I know I give BB a bunch of grief. Sorry about that. I’m trying to fix my end of the issues.
     
    Last edited: Dec 12, 2018
  11. menanche

    menanche Boxer

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    For buildbox 3...
    Camera rotation follow for characters and objects and not just for the game path.
    This is very important because it increases the number of possible game styles.
     
  12. iphone.theme

    iphone.theme Boxer

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    Really amazing news ^^
     
  13. MattWills

    MattWills Avid Boxer

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    Any update on if any of these are being implemented?
     
  14. menanche

    menanche Boxer

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    Nope!
     
  15. ditaz1999

    ditaz1999 Boxer

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  16. hiroba

    hiroba Boxer

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    Rewarded videos working with Chartboost and Admob.

    Background music pause option while visiting some UI's

    Attiribute select where you can give player a some amount of money or coin at the start.
     
  17. mshuraih

    mshuraih Boxer

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    in Build box 3
    1- The unlock button does not generate node in the UI to connect it to the next level to unlock the level -
    2- if we can have character button or special component button like the BB2 has to generate additional mechanic on the character other than the main moving frames

    thanks
     
  18. king-hamdo

    king-hamdo Boxer

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    make multi select of ui. grab them at ones.
    background changer after game over.
    multi player would be awesome.
    collision shape cover all 2d character in place of using rectangle or circles.
    the jumping option is bad. make the control of movement easy and smood like super marion the jump is controllable.
    thanks for this awesome program.
     
  19. Arif Rabbani

    Arif Rabbani Boxer

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    1. Offline use
    2. Use multiple backgrounds in a single world. Change background using action, based on point etc.
    3. A navigation button should have a dropdown to select the world. This will minimize the lines in the mind map.
    4. Better collision Shapes.
    5. Multiplayer support.
     
  20. Arif Rabbani

    Arif Rabbani Boxer

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    On export, buildbox names the project as BBPlayer.xcodeproj. It would be great if buildbox set the file name as 'project-name.xcodeproj'.
     
    TheGameAppStudio likes this.
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