How To Change Density Of 3d Object?

Discussion in 'Buildbox 3.0' started by ThomasC, Nov 20, 2018.

  1. ThomasC

    ThomasC Boxer

    Joined:
    Nov 8, 2017
    Messages:
    63
    Likes Received:
    26
    anyone know how to change the density of a 3D object (or offer another solution).

    I'm making a game where my ball character bounces from platform to platform, but when I make the gravity too high the character actually goes into the platform (and can't escape)

    anyone know how to solve this issue?

    thank you!
     
  2. Codifie

    Codifie Avid Boxer

    Joined:
    Apr 17, 2018
    Messages:
    364
    Likes Received:
    190
    Changing density doesn't solve this issue. The problem is, if you turn on debug, you will see that a bounce causes the collision box to wobble, and if it wobbles the wrong way you will not make con tact with the object and pass right through. Here is how I solved the issue. Change your actor collision to a mesh and to Hull. Seems to solve the issue for me and my bounce is extreme.

    Try it and let me know.
     
  3. Codifie

    Codifie Avid Boxer

    Joined:
    Apr 17, 2018
    Messages:
    364
    Likes Received:
    190
    Hey Thomas,

    I played with this a little bit more and found a much better way to deal with the jumping through platform problem. It is still related to the collision shape not adhering to the character properly after a bounce, especially multiple bounces in a row.

    If possible, set the rotation factor to all 0 in your character. This helps the collision box stay with the character. The next thing I did was, I was using very small platforms, .2 thick, I changed them to .5 and the problem has completely disappeared.

    I know this is a cheesy work around, but seems to solve the problem for me and as I stated earlier, my game has a severe bounce so I have been dealing with this for a while.
     
  4. ThomasC

    ThomasC Boxer

    Joined:
    Nov 8, 2017
    Messages:
    63
    Likes Received:
    26
    thanks for your help @Codifie this definitely worked for me and is no longer an issue. I changed everything to hull and seems to work fine.

    Thank you
     

Share This Page