Hey, I have a question about Pausing Current World when you use Menu Jump. If I don't tick it, and allow the World to carry on behind the UI the Menu Jump jumped me to, will that have a negative impact on performance? Like, say I did 25 worlds and all were unpaused, would it lag? Or will it not matter upon entering a new world anyway? Cheers. @Andy you're probably the best person to answer this, but I welcome anyones insight. Thanks.
The more MENU UI or WORLD UI you have, the more impact you will have. I advise you to have a single UI MENU "pause" and "game over" for the game. I use the "pause" button and the "back" button to return to the game.
Ok cool. What if you have 20 different Challenges, where the previous unlocks the next, and you want to keep the world live under the Challenge complete screen?
Ticking or unticking the pause current world option would not have a noticeable impact on performance.
How do I pause the world without the player having a tap a button. For instance if a dialogue menu pops up and I want the game world to be paused automatically during that time.
Depending on your game, you might want to use a Menu Jump or Event Observer and jump to a new UI that has no controls. That way the game is still live in the background, but the Player can't move the Character.
Yea I just figured that out, thanks to another fellow Boxer. The issue now is how to resume the game from where I left off when the cutscene/dialogue started. Currently I've connected the ending of the cutscene/dialogue Node to the Load Game World Node which restarts the game from the beginning once the dialogue is complete...
Could you please elaborate on how I ca implement the checkpoints? Im sorry but I tried looking for some thread that explained that but couldn't find any...
If you use an Action, you can set it to Set Checkpoint and Next Checkpoint. It depends on your game, but for example, if you place a Set Checkpoint Action at the start of each Scene or Level, you can return back to there using an Event Observer or Lock Buttons and things like that.