In regard to Voxelbox whats the workflow for exporting OBJ for direct use in BB3? I have tried exporting in VB, this is producing the OBJ a .MTL file and multiple coloured png textures but BB only accepts 1 png materialper model. How is this accomplished for the object to have the full material?
I asked Nik the same thing a while ago. https://www.buildbox.com/forum/index.php?threads/voxelbox-update-is-here.13079/#post-72733 (No reply) You could import to a 3D software (Blender, C4D, etc) and export again in order to import to BB3. Not very efficient.
Thanks @Jackazoid. They should sort it though to create an efficient workflow. @Buildbox Is this planned for a future update?
@MattWills: When I build a multiple colored object - like the duck par example - how do I export this? I get always the error: „Select only one object for export“.