Buildbox 3.0 Beta3

Discussion in 'Official Announcements' started by NikRudenko, Oct 11, 2018.

  1. Ychward

    Ychward Boxer

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    And why you haven´t build the "main things" which are needed for every game (menu, ads, export) first?
     
  2. Josh (Nology Games)

    Josh (Nology Games) Avid Boxer

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    Because it is only in Beta. but you have these options now in Beta 3.
     
  3. particles

    particles Avid Boxer

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    @Ychward As a programmer, I can manage to build a game in BB3 with Ads (I don't know BB2). It will take some time for simplifying for everybody to use it.

    What I understand is 'We paying only for BB2. If we have any complaint in BB2 then we can address it (Saw people reporting)'. BB3 beta is just a bonus for now.
     
    Last edited: Oct 23, 2018
  4. Ychward

    Ychward Boxer

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    No, i have not! The ads are working on Android and iOS? No.
    I can create a "Back to menu" Button after death? No.

    The exprort now is there. The rest not!
     
  5. Josh (Nology Games)

    Josh (Nology Games) Avid Boxer

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    the ads are there, in fact there is a thread on how to do it. but it is only in beta, some thing may or may not be missing. but there is still work arounds for it. as @particles stated, he can build an entire game. the same would be said for anyone else, it is possible (But it is still in Beta)
     
  6. Steddyman

    Steddyman Boxer

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    Can we stop cluttering up this thread with complaints over what is and isn't the definition of a beta.
     
  7. viking

    viking Avid Boxer

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    Hello particules
    Try « M » to mute and unmute a scene
    Works on Bb2
     
    SirNel and particles like this.
  8. thatguyminib

    thatguyminib Serious Boxer

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    Lol I highly doubt that ads are a "main thing" that is needed to make a game XD
     
  9. Logan242

    Logan242 Avid Boxer

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    As anyone had any luck publishing to android and if so, how do you go about it because the publishing tutorials seem to be out of date?
     
  10. particles

    particles Avid Boxer

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    I have just published in Android with Interstitial Ads. I will write a post in the forum similar to iOS Ad Banner & Interstitial Integration.
     
  11. LBPToo

    LBPToo Avid Boxer

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    I sure hope everyone appreciates the incredible amount of work and knowledge @particles has donated to the Buildbox community(including the BB Team) with his ad integration tutorials....in fact, BB should hire him. :)
     
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  12. Josh (Nology Games)

    Josh (Nology Games) Avid Boxer

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    Particles is 100% very good for the community and we all appreciate their hard work, we have also given them a contributor role on discord which has benefits that will help their hard work be seen easier
     
  13. particles

    particles Avid Boxer

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    Thankyou @LBPToo @Tekanology

    @LBPToo is started by contributing with his Camera Follow Node for our community. I am just following his footsteps.
     
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  14. Logan242

    Logan242 Avid Boxer

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    Thanks @particles I really appreciate it!
     
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  15. srdjan87

    srdjan87 Boxer

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    Hi guys, how enemy is works? I just cant figured out. It doesnt want to kill my character.
     
  16. M9 Games

    M9 Games Boxer

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    A quick recap on export to Android (what works for me)

    Build game, fill in all the export info for Google Play store (Unique bundle id, version number)
    Then export to Android.
    Inside Android Studio use the Import project option and navigate to your exported game folder, open the android folder and locate build.gradle within.
    Open this and let Studio do its thing (may need to do updates and download bit and pieces, just follow the instructions inside Studio)
    Once complete, go to Build/Generate signed APK.
    Sign with your current keystore, if you don't have one, create one and save it to somewhere you can easily access. (use the wizzard inside this menu to create your keystore file)
    On the next menu use V1 signing option and build/sign.
    The build should complete and show a link to the APK.
    Upload your APK to Dropbox and distribute to all your devices for testing (don't forget to allow the option to install from 3rd party sources)
    Alternativly upload to Google Play store along with screenshots, description and start watching the money fly in.
    Hope this helps.
     
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  17. particles

    particles Avid Boxer

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    M9 Games and DanFarfan like this.
  18. particles

    particles Avid Boxer

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    BuildBox3 Beta3 Game for iOS and Android with Ad Integration

    For me Buildbox 3 is fantastic & its the future and going to the beneficiary for both Buildbox 2 and 3 customers. I saw some heated debate on the delay in both versions. It's a transformation period, we need to pass some hard times.

    I can able build a 3D endless game with ads easily which I can't think so easy in any other software.

    iOS:https://itunes.apple.com/us/app/drone-escape/id1435059088?mt=8
    Android: https://play.google.com/store/apps/details?id=com.gametwopointzero.live
     
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  19. Steddyman

    Steddyman Boxer

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    But you can't control the frequency of the levels which makes it impossible control the difficulty curve unless you split your game into stages.
     
  20. particles

    particles Avid Boxer

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    Yes. I agree. They need to enable scene frequency editor, Which I have already reported.
     

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