Hello, There's a gamejam in our college in a month, and one of my friends suggested using BuildBox, as our team is not skilled enough to code. One of the ideas we brainstormed upon required the usage of Orbital Dynamics. While I can provide them with the nerd knowledge regarding it, how can they incorporate it as a new physics engine within Buildbox? Therefore, before purchasing Buildbox, they want to make sure that custom physics engines are allowable, and not just the preset game modes included in the software.
I do not believe custom game mechanics are available such as the ones you're talking about. World settings such as gravity can be changed and so can character and enemy settings. But implementing orbital mechanics as a custom physics engine is not supported.