Just a simple Fire Up! style game similar to Voodoo's hit game by the same name. Free for you to use. Only made using built in assets within BB. No other assets used. Enjoy. [DOWNLOAD BBDOC]
It is created with BB 2.3.3. Upgrade to the new version, you can have many versions of BB installed at the same time.
Yes i make all my files for use only with newest versions of BB. To help encourage certain people to pay for BB. Sorry, not sorry lol.
Hi, i can't extend the blocks, i made extra 5 blocks, but it's not destroy one by one. for the 1st tocuh, 5,4,3 destroy and other 1 and 2 working s fine. but added extra blocks destroy when bullet touch ( for single bullet)
The key is the collision size. For the 3 blocks for example, they are full collision. 2 blocks, their collision is slightly smaller. and 1 is smallest. Click each object bock and look at EDIT to see their collisions. If you have say, 10 blocks, with 10 on top, make 10s collision FULL. then make 9s slightly smaller, 8 etc etc etc. This way when a bullet hits them, it will have to kill 10 first before 9 can be hit. In a sense, 10 protects 1-9. when it is dead, 9 protects 1-8.
The higher the block number, the wider collision. so 50 would have full collision corner to corner. 49, placed UNDER it, would have its collision slightly smaller. 48...placed under that, its collision would be even smaller. all the way to 1. The idea is that 50s collision is bigger than all under it, so the first bullet ONLY hits 50...in a sense 50 protects 1-49. Then 49 is on top and because its collision settings are BIGGER than 1-48, it only gets hit with next bullet. So on and so forth.
@OneHitGamer Hi, I've a question? How you added the action into the object defeated animation? As I know & as I tried it's not possible? Please have a look at the screenshot.
Drop the 3pt object into your game. THEN, select it, hit CONTROL+C to copy it. Then open the defeated animation, hit CONTROL+V to paste it in. Make sure the position is 0/0 and scale it to about 45. Opacity to 0. Then back in game scene don't forget to delete the 3pt you dropped in. You only drop it in scene because you need to CONTROL+C copy it. as you cant drag it into defeat area any other way.
@OneHitGamer Thank you so much <3 I'm actually trying to make game like voodoo "ball blast" but I'm stuck now that how I can make it like infinite game-mode like in original one, I don't want to do it in levels. https://itunes.apple.com/us/app/ball-blast/id1383187127?mt=8
What i would do is place the enemy objects outside of the screen, with spawners set to launch them inward at random.
@OneHitGamer I just saw your template "Fruit Ninja" but it's not something I want because in Ball Blast there will be different numbers on the balls and I want to spawn different one... Like when I place objects (Balls-Enemy) of different numbers like (5,56,98,76,200,170,86,97,16,97,98,390..) outside the screen to spawn at random rate, a times come when 15-20 balls will spawn at a time..
I meant to check it out as i have the launch enemy functions setup. So you can see how to make the game random. Start with smaller "rocks" like in ball game and have them set to spawn every 2-3 seconds, but set higher enemies to spawn in every 8-10.....and even larger enemies at 20-25....even larger....50 blah blah blah. This way the longer player plays, they eventually take on bigger enemies and its more random.