Hello So I've exported my latest game to Xcode, but when testing on my device is terminates at about 99% on the Splash screen, then crashes. Anyone experience this? Or know what this would occur? Console Output: Thanks. @Andy @NikRudenko @Sean Buildbox
After loads of testing and debugging, it appears to be the amount of connections I have in my Mind Map. Is there an upper limit to the amount of Connections that can be loaded?
Update. After going back and re-exporting loads of backups to see when the error started, then trying to remove the most recent UIs/Connections made since the last working version, I can remove the error by disconnecting as little as 5 Connections... But I'm yet to add sounds or a shop UI with Connections from every Level. I have 3 Atlases, 72 Worlds and 370 UIs. Currently testing on an iPhone 6+.
Another update... Connections that create Looping UI's appear to be the problem. After changing 9 Connections that would be "looping" to Back Jumps instead, I've been able to add a further 120 connections to a new Shop UI and it currently loads fine. There is a down side to using Back Jump though. You can't use it to jump back to Worlds that load a random scene because it loads the START scene for a split second before selecting the Scene, creating a flash/glitch, where as if you redirect via a Connection the transition to a random Scene is instant.
This is my mind map. Each column is a World A - E and each of these World Menus had Connections back to the previous World Menu (4 Connections). Also the 5 UI's at the very top had Connections back to the previous World Menu too. These were causing the Memory Error. After removing the 9 (looping) Connections and adding Back Jumps instead, it loaded. I was then able to at the Shop in the top left, which has 120 new Connections (2 form each level) and still loads. So this shows that looping was the problem.
@AaroArts Yes exactly, I too had this same issue in one my game. It was superly designed but unfortunately there was a need to remove some of the images as BB wasn't able to handle this. After removing the png, it stopped crashing so eventually it's nothing but something as a limit to Buildbox
@AaroArts I actually have the same issue and have actually sent a bbdoc to support some time ago. Game loads on iphone 6s for instance but crashes on iphone 6, same for some android devices and regardless of their ram specs. It's actually not related to the number of images since i have only two atlases. Thanks for the investigation, will look into my file, try your solution and come back to post results.
A quick update: i have replaced looping connections in my game with back jump but it didn't change anything, gale keeps crashing on some devices. I have sent my bbdoc to support and as far as i know, Nik is looking into it to see here this problem comes from.
Actually, the team provided us with an early version 2.3.7. It fixed the problem and i would assume the fix is in the final release (haven't tried yet).
Hmm, as far as i know Nik had a look at our game and managed to fix that very particular issue we had. Actually it seemed to be quite a tricky one. The about box refers to "Version 2.3.7 / B#2238".