Alright so this one might be a bit difficult to explain but there is a pretty huge bug in BB3 right now. @TreySmith @NikRudenko @Buildbox
Can you send me this BBDOC file? Also did you used anywhere Dynamic objects or they all Kinematic/Static
Thanks for the BBDOC! Good approach to designing objects' nodes BTW. Can you please explain one more time what is wrong with game preview and what you are trying to accomplish so that we can help. Thanks! Alex.
I sent the BBDOC to @NikRudenko so I am a bit confused... It is really hard to explain in text but i will try. In the first scene I set up my player and an enemy. This enemy will spawn a bullet which I have move towards the player. In the second scene I set up another enemy of the same type. When I run the game the first enemy spawns bullets at its position and everything works fine but once we go into another scene the enemy in THAT scene will spawn bullets and the position of the first enemy. Hopefully this makes sense.
AlexBB is our BB3 Project manager that helping me keep things organized and diving in to customers issues. . So you guys will see him more often.
For anyone that is running into this issue. In the spawn node replace let pos = this.entity().position(); with let pos = this.entity().worldPosition(); this will ensure that it spawns at the position in the world instead of the first position you placed the object in. If that makes sense lol. Thank you for this @AlexBB. Hopefully, we can get the documentation soon.