Have A Meeting With Voodoo

Discussion in 'Buildbox General Discussion' started by Appossible, Jan 4, 2018.

  1. volcank

    volcank Serious Boxer

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    ZackGriset likes this.
  2. Fernandooo69

    Fernandooo69 Boxer

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    Hey Zack, I was just wondering where can i find my bundle identifier? I click on "project settings" and go down to bundle identifier but that line/ box is empty, what do I do? Also what is my "Game Key" and my "Secret Key"? What do they do and how do I get them?
    Sorry for all the questions, i'm just not good with this stuff :)
    Thanks!!
     
  3. ZackGriset

    ZackGriset Avid Boxer

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    What you want to do is create your own bundle identifier. Usually they look like this: com.companyname.gamename

    You can get your game key and secret key from the GA website. It's how GA identifies your game within their system. Have you gotten a chance to look at the Game Analytics document I created? It explains where to find your game key and secret key. Let me know if you have any problems finding it. It should be pretty easy
     
  4. Fernandooo69

    Fernandooo69 Boxer

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    I did have a look at the Game Analytics document that you created but I must have missed the bit where it explain where and how to create a game key and secret key.
    I've exported my game on ios and android before creating my own bundle identifier so will it still work? will I just be given a default one? if so where can i find it?
    Thanks for answering all my million questions :))
     
  5. ZackGriset

    ZackGriset Avid Boxer

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    No problem! GA will generate the Game Key and Secret Key for you. Look at the bottom of Step 19 in the document.

    "I've exported my game on ios and android before creating my own bundle identifier so will it still work?"

    I think you can make it work by changing it in Xcode or Android Studio, but I would just export it again. It's easier. You can change your bundle identifier in the project settings of your game in Buildbox.

    "will I just be given a default one? if so where can i find it?"

    Yes you will be given a default one. It will be com.companyname.gamename. It usually should send you a warning message that you haven't created a unique bundle identifier when you export your game. That's when it gives you the default one.




    Screen Shot 2018-04-04 at 9.17.21 AM.png



    You can find it in Xcode here:


    Screen Shot 2018-04-04 at 9.13.03 AM.png


    you can find it in Android Studio here:


    Screen Shot 2018-04-04 at 9.25.15 AM.png
     
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  6. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Did you get any joy with adding a Facebook SDK?
     
  7. Zenitram

    Zenitram Boxer

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  8. ZackGriset

    ZackGriset Avid Boxer

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    No I need to make another document specifically for Android. I imagine the process will be similar, but using Android Studio instead of Xcode. I'm working on it. I just finished a guide on setting up HeyZap Mediation for iOS. I'm going to start focusing on Android now.
     
  9. Fernandooo69

    Fernandooo69 Boxer

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    I was looking for my bundle ID on android but I couldn't find it :/
    Mine doesn't have a manifest folder like yours. Also if there are any errors in the "message" box at the bottom will I need to fix them before continuing the steps on your game analytics document? and do you have any idea when you will get a document done for android by any chance, I have a game that i want to test but i cant since i have windows not mac so its hard to get xcode.
    Thanks again!!
    voodoo scrennshot.PNG
     
    Last edited: Apr 17, 2018
  10. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Hi,Fix the errors by updating gradle plugin to 3.0 .You will find fix now or ugrade button while you see the error.
    And for bundle id you may find those inside app folder under androidmanifest file.When all is fixed just connect your mobile with usb debugging option on under developer mode of your phone and click play button to run game on your phone.
    Hope this helps.
     
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  11. tributorock

    tributorock Avid Boxer

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    Do you have a guide for facebook SDK?
     
  12. ZackGriset

    ZackGriset Avid Boxer

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  13. Fernandooo69

    Fernandooo69 Boxer

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    If i want to test one of my games through the voodoo dashboard do I need to pay anything? I read something about having to publish my game on itunes so im not sure. Also they look for downloads and retention etc.. but they say not to make your game too fancy and to not add shops and that, they say to just publish the "skeleton" but who will want to download and play a prototype version of a game that isn't polished on the same level as a published game?
     
  14. suth4rshan

    suth4rshan Boxer

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    Is there anyone approached Voodoo ?
    I completed my game for sending to Voodoo. Yes It is polished.
     
  15. AndyG

    AndyG Miniboss Boxer

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    Just make a good 30 second video with the best of your gameplay. Put it on YouTube and then fill out the form at Voodoo.io
    Good luck :cool:
     
  16. sairos

    sairos Boxer

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    when i add:
    //GameAnalytics Initialize
    [GameAnalytics initializeWithGameKey:mad:“xxx" gameSecret:mad:“xxx"];


    I get the following errors:
    -Non-ASCII characters are not allowed outside of literals and identifiers
    Replace '“' with "
    -Unexpected '@' in program

    Buildbox version: 2.3.3
    Xcode version: 9.2
     
  17. AndyG

    AndyG Miniboss Boxer

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    It's your quotation marks.
    Do what it says. Replace them with the example given. If you look closely you will see their different in places from what you've used.
     
  18. sairos

    sairos Boxer

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    i tried fixing it with no success. I followed the tutorial step by step
     
  19. AndyG

    AndyG Miniboss Boxer

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    OK here's my code snippet for that section which may help you...

    snippet.png
     
  20. sairos

    sairos Boxer

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    thank you Andy, i did exactly the same thing following the tutorial but i get those errors.

    I triyed to put my keys but nothing change
    [​IMG]
     

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