So have a small problem, or I'm a bit lost. I have implemented an event observer, so that once user collects 100 coins they are then directed to a different UI (shop) on Game Over. So i have put the event observer in the game over UI, set it to total coins, and 100 coins. This works perfect, once i collect 100 coins i am directed to my desired UI. Which is a shop. So when i purchase something, lets say i spend 100 coins, leaves me with 0 coins. Then when i replay game and die I'm redirected again to the shop again. But my thought was i have zero coins i should just go to game over UI, Thats what i want it to do. Have i set something up wrong?
No. This is a bug. I already reported it a week ago. They are working on it. There are several bugs with the event observer.
No. I don't think there is one. It just doesn't recognize that the coins are spent again. The event observer also doesn't know the difference between total and current coin amount for example which is another fix I need as well. Hope it will be fixed very soon. Sean said he would push this as urgent so I hope it will be fixed in the next update.
there are several issues related to event observer and support know about it but i will advice you to open a support ticket also about it refer to this thread https://www.buildbox.com/forum/index.php?threads/game-over-restart-question.7821/
This issue/bug (with total coins event observer) is still around in 2.3.5 fyi @Andy. "Total coins" seems to reflect the total number of coins ever collected by the user rather than the current total coin amount, which would be much more useful so we could redirect players to a special screen when they have enough coins to purchase something.