Countdown To Start

Discussion in 'How Can I...?' started by elbatros, Apr 23, 2018.

  1. elbatros

    elbatros Boxer

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    Hi guys,

    Wondering if anyone could make an example.
    How to make countdown after you paused the game. You press Pause, then you press Resume and then world should be visible and you have countdown text OR just Tap to start.

    This countdown or tap to start should be visible when you restart checkpoint. If you use Watch video to continue option.

    Would be lovely if someone could make an example project.
    Thanks
     
  2. DariusGuerrero

    DariusGuerrero Avid Boxer

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    Insert an image on the UI with a sequence of PNGs counting down and decrease the animation speed to make it feel like it's counting down. Use 2.3.5's "Timeout" option to the Event Observer. Essentially this is a simple timer that will redirect your UI in the specified amount in milliseconds.
     
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  3. elbatros

    elbatros Boxer

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    Thank you for you reply,
    Could you make a sample project for me?
    I don't get it how to replace World UI with this new UI.... Because I should be able to see World during that countdown..

    Thanks
     
  4. DariusGuerrero

    DariusGuerrero Avid Boxer

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    You'll see the world if nothing is blocking it. This means, you shouldn't have any backgrounds on your countdown UI. I'm sorry I don't have time to make a sample project. Hope this helps.
     
  5. elbatros

    elbatros Boxer

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    I got it working when you press Resume after paused game. But how about Reward video continue? There is no navigation to Countdown UI...
     
  6. elbatros

    elbatros Boxer

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    One thing I dont understand how to make is. How to pause WORLD During this Countdown... Now you can Pause the game on Countdown UI when you use Event Observer, but then how to Resume it?
     
  7. elbatros

    elbatros Boxer

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    Can anyone help me with this?
     
  8. DariusGuerrero

    DariusGuerrero Avid Boxer

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    You can check and uncheck the "pause current world" box in the timeout observer. You can redirect it to a UI that unpauses the world
     
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