Two Different Death Animations

Discussion in 'How Can I...?' started by dgs_stan, Mar 16, 2018.

  1. dgs_stan

    dgs_stan Boxer

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    Hello,

    Is it possible to have two different death animations for same character?
    For example if ObjectA hit character play DeathAnimationA
    ObjectB hits character play DeathAnimationB

    THanks,
    Stan
     
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  2. AppNasty

    AppNasty Miniboss Boxer

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    No. You could maybe make the object also die when player gets hit, then drop second player death animation as the objects death animation. Make sure the object is moved forward on layer to be above the character. Then when it hits player, if done right, the objects death animation would play giving the illusion that it was the players death.
     
  3. dgs_stan

    dgs_stan Boxer

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  4. Haseeb

    Haseeb Boxer

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    Wait Wut? Can u explain a little more I’m new to build box and kinda don’t understand Wut your saying
     
  5. alienflaky

    alienflaky Boxer

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    you are using the enemy's death animation to spawn your player's character death sprite.
    so if enemy A hits your character, you spawn "character death A animation" inside "enemy's A death animation"

    haha, not sure if this is clearer.
     

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