I have a template for sell for that if you are interested as it was requested for one of the boxers. However if you want to make it yourself you need to use event observer start from that.
Yea I thought about the Event Observer, but if you just have the single unlock button in another interface -> you canĀ“t select it in another Interface.
Just use the same event observer in the other 'interface' as well. So once you have the 200 points both UIs redirect to the one with the special character included. That should work and is a nice idea to make the users try harder.
@Christoph But If I make the character just in the extra Interface -> The user has to go to the interface everytime he wants to pick the character.. So we need something that is over the Character and goes away when completet e.g. World 10
Hey, I just made a small shop of 15 characters in a game. 12 are unlockable with the score (score >= 100 -> unlock character 1, score >= 200 -> unlock character 2) 3 are unlockable with number of plays since the download of the app (play 100 times -> unlock character 13, play 1000 times -> unlock character 15). The game "Fire Up!" from Voodoo uses this kind of shop too. The shop looks a little tangled in Buildbox, but it works perfectly:
Going to publish a tutorial on my youtube channel about this very soon https://www.youtube.com/channel/UCgmcX-itzEkKsMGBb8RS1Fw?view_as=subscriber