Does any know of the best QUANTITY OF ANIMATION FRAMES for our characters? Like Default Animation, Jump, etc? Is 24 Frames an issue? Or is 10 Frames better for Performance? Just curious if there is any BEST PRACTICE or GUIDE on recommended Animation Frames for our Game Characters. Thanks
It's more the size of the image than the actual number of frames. If the image is relatively small then more frames shouldn't be a problem, however, if the image is quite large than having more frames will be very bad for performance. Lesser frames will always be better in general though. You can always edit the speed in the animation editor if your animation comes off too fast or slow. Constantly check your atlas menu
In Buildbox, 1 second is equal to 30 frames. You can't change to 24 or 10 frames per second. It always will be 30 fps. As a side note, to calculate the duration of your animation, when you have a 6 frame animation and want it to play in 1 second, just adjust the speed. In this case it would be 6 frames = speed 0.2 = 1 second animation
ok... so I really want to understand this... the exact math of it, cuz right now, I don't, I just mess with it until it does what I want, but that's sloppy... sooooooooooo if I have a 4 frame animation... and I want to play each frame for a second each... what's my equation to figure out the speed and why? I want to be able to teach this...
Previous answers are for 4fps not 1fps. @heathclose was asking for Speed that equals 1fps Speed of 1 = 30fps Speed of X = 1fps 1/30 = .033 Speed of .033 = 1fps
I have 2 frames for tutorial animation and i want it show 1st frame for 30 sec and then 2nd frame for 30 sec. if i slow my speed then animation don't show my 2nd frame. need help. @Andy @healthclose