Seriously? Since they changed their promotion Email they implemented this form. But to be seriously considered you have to give them 6 to 8 weeks prior to your release!
Yeh man. I never even know about the promotion email Maybe this will increase my chances in the future.
Of course! One has to use all there is! However, it has impact on your release schedule! But it is more of a planning thing!
We are working hard on our next build! One more month left until release! What will be added with the new build? New Stuff coming in Build 0.5: Minor Bug Fixes: - Sounds and Music interuptions when skipping Menus. - Quests: Double Reward when randomly playing the same environment twice. - Missions: No Reward after Mission 9 when finishing with 3 Stars fixed. Gameplay/Design: - Mission 9, 12,15 and 17 have been nerfed a bit. - Quests and Endless Environments have been smoothen out. - Background Parallax added for additional depth. Minor Animation and Particles added to the world. Additional Content: - New Quests will be added (Jumps) - New Environment (Rooftop Madness) - Long Range Weapons - 20 More Levels And here a little Promo Art! Never mess with Taylor Swift Fans!
Hey boxers, here is another teaser with the new environment included! We are going live this Thursday!
Thanks mate! I will definitely do this A'Round got featured today! And we pitched this one too! so Thumbs presser! =)
Honestly Sam, can't wait either.. It is been a long time now due to the Apple Pitch etc.. ) Thanks mate! It would be awesome! Let's see )
My fellow boxers, the Ninja has finally woken up and is ready to rock! iOS: https://itunes.apple.com/us/app/ninja-scroller-the-awakening/id1287421086?ls=1&mt=8 Android: https://play.google.com/store/search?q=ninja scroller&c=apps Really looking forward to your feedback! Glad to explain certain mechanisms if one has a question! Thanks a bunch for checking out the game!
Congrats on your release! I gave it a shot and gave you good rating and review on iOS. Here's some feedback: - I feel like the leaderboards are more or less useless. Since there is just one leaderboard, just picking the easiest stage is always the best choice, and the ability to purchase more tries just means whoever has the most money will be at the top. - Sword spamming seems a little too strong. I never died to a ninja, I just spammed my sword nonstop and they would die instantly. Only died from spike traps, flames or pits. - The buttons felt a little small to me. Same with some of the text (like 'tap the lamp to claim reward', or the numbers over the special abilities). For reference I was playing on an iPhone X. - The quests are a good way to add a gambling mechanic into the game, I like it. - Missions also seem fun so far. Overall, the art looks good and it could be fun to play. I only say could, because the ability spam the sword nonstop takes away one of the challenges of killing the enemy ninjas. I think if you added a delay between sword strikes, it would add to the skill required to play the game and round things out a lot more. I feel like I would never use the special abilities because spamming the sword is just more effective.
Thank you very much for your extensive feedback mate! 1. Experience shows that people don't care about leaderboards too much in a competitive manner. I understand your point and we have always taking care of this. But again experience shows it doesn't matter to most of the players, not saying to all. Buildbox doesn't support multiple leaderboards after all. But again.. I get your point. 2. Concerning the Sword Spamming. Creating a sword slash which is not connected to the "Strike" Action which leaves you invincible for the time of the action being, is quite a tricky thing. Delaying your sword slash is not possible in buildbox as far as it goes to my knowledge. So point accepted but it can't really be handled with this software. Anyone has an idea.. please 3. Will consider this! 4. Thank you! We wanted people to be able to really get the fullest out of the game without paying real money so Quests was a way to add to the overall gaming experience as well as the ability to the users to gain money without even watching a video ad. Thanks a lot for your precious life time taken and your valueable feedback!
2. Concerning the Sword Spamming. Creating a sword slash which is not connected to the "Strike" Action which leaves you invincible for the time of the action being, is quite a tricky thing. Delaying your sword slash is not possible in buildbox as far as it goes to my knowledge. So point accepted but it can't really be handled with this software. Anyone has an idea.. please Hmm, not sure how realistic this is-- but in theory you could navigate to a duplicate UI at the same time that the sword slash occurs, that had an open animation where the slash button was invisible for like 10 frames, then it becomes visible, and you just go back and forth between the two duplicate ui's every sword slash.