Hey All, I have a question. I'm working on a game where I want the enemy/obj to be able to damage/kill the character indirectly without coming into contact with it at all. So for example: There's a falling object/enemy. If this falling object/enemy collides into another object/enemy it will hurt/damage/kill the character. I want damage done to the character without things colliding into it to cause damage. So far I have been trying multiple congfigs and methods but still no luck. Is this even possible to do? Is there an object/enemy - collide/no collide into object/enemy - kill/damage character option? Thanks!
Hey Mike, Thanks for the help. Video is helpful and your game looks fantastic. When are you releasing it for play? I'll try to see if this method works with what I'm trying to do. Best, Jason