How can i change the enemy graphics when everytime it got hit by character like in ballz (ketchapp) game or twisty arrow (tastypill) or balls vs blocks (voodoo)
I tried to use advance component as changing its graphic on collison with character but it only works for the first time if I hit the character back it doesnt change. Maybe you guys can help @brakewind723 @Christoph
You mean everytime it gets hit, the visuals change into something else? like in colors switch? but for enemy? Why not STACK enemies? Say you have a red ball enemy, blue and yellow. Make the red enemies COLLISION the biggest, it will get hit first....underneath that, and CONNECTED TOGETHER, place another colored enemy thats exact same size and position, but slightly smaller collision. rinse and repeat. This way when player hits red enemy...it looks as if the enemy turns blue.....then hit them again and blue dies and it looks like enemy turns yellow etc.