Just curious if anyone has come up with a way, or if it's possible, for a "Skip Checkpoint" button to stop displaying after a user reaches a certain point in the game. (NOT how many times the game over screen loads). In my game, the user moves through checkpoints in the game and once they reach a certain point it becomes endless, like a lot of games. Problem i'm having is that the "Skip Checkpoint" IAP is still possible for them to purchase, yet it will cause a crash. Cheers.
Interesting problem... checkpoints don't work on random segments of the game. Not sure there is a workaround for this. We can probably prevent the crash but it's more of a design issue at the moment. Can't mix the two. I'll put this on the list to fix in the future, will need to make a good test case.
@AndrewZ can you please email support with small example file of this so we can reproduce? support@buildbox.com