It works on emulator but it craches on my iPhone when I test it. It only opens buildbox and then the game stops
Try to put "strong" for the first warning (it is the same as second) and delete whole line of code for the 3rd warning about fullscreen. Should work.
This warnings are normal. Ignore them as playsgames6666 says. Your problem is another one: optimization. Your game crashes when loading the atlases.
@Christoph How to ignore warnings in X-Code? I can't just ignore because build will fail. Is it any option to ignore warnings?
Warnings are yellow, and do not cause the build to fail. Errors are red and cause the build to fail. You must have red some errors?
No right know I don't have any errors or warnings. But my application doesn't open in my iPhone. It only gets to buildbox image and then stops
As @Christoph stated you need to optimize your graphics most likely. How many atlases do you have? Most likely you are running out of memory.
It doesn't have a lot of graphics is a simple game. So I'm running out of space in my game? Or phone? And if it is in my game how can I fix this or change this?
@yepez7 Well, I said most likely... can't tell for sure from the forum. If it's a simple game then it may be another issue. I would send a copy of your BBDOC to support@buildbox.com so we can give you some advice that directly relates to your game.
Right know I try a different project and it happen again didn't open in divice. You think is my iPod? Or the apk?
Again, please contact support@buildbox.com so we can look at your particular situation. I can't tell anything without seeing what you are doing.
Don't put any thing in the start UI other than preload bar Don't put event observer in the main menu UI and try to make it simple Mainmenu Then try
Try to make simple on starting until you find what causing that I had similar issue only on iPhone and it was running fine on android You need to fix it with trial and error technique until you find what is causing it If you know how you debug using Xcode it will be easier, but if you don't then learning xcode device debuging will cost you more time
I do have the sharing button, Facebook button, leaderboard, and rate button without their URL do u think is that?. And same an Android work perfect but iPhone don't even open