hello so i started making my game and i almost finished it but i have a problem that when i add an object with a transparent background and select destroy type destroy character the character get destroyed by the transparent part please help
Ahmadqasqq: There are, it seems, 2 things going on here: 1) If you are using a .png file with a transparent background - the image or animation that you want to designate as the "active" part does not usually fill the entire frame of the .png file. 2) In order to be precise about which part of your image or animation you want to act as a "trigger" for other events - you must inform Buildbox about what part of that image or animation forms the "active" part - and you do this by defining its "Collision Shape". I hope this clarifies the issue, Greg Smith