Stay Away From Mah Famlah!

Discussion in 'Game Showcase' started by AppNasty, Dec 31, 2016.

  1. AppNasty

    AppNasty Miniboss Boxer

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    Took my Gravity Sucks game and re-skinned it to this pointlessness. lol.
    Tap the screen as fast as you can and stop the spider from gettin mah wahf! Keep that spider away from mah famlah!

    Features:
    - You get the pleasure of saving his "famlah".
    - Graphics...That where made with a program.
    - Music....To hear with your ear thingies.
    - Updates coming soon to add more stuff.
    - Pointless.

    Google Plahhhhh!: https://play.google.com/store/apps/details?id=com.ohg.stay

    [​IMG] [​IMG]
     
    Last edited: Dec 31, 2016
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  2. Jaky1

    Jaky1 Serious Boxer

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    Lol.. I'm laughing harrd on this famlah! :D
     
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  3. AppNasty

    AppNasty Miniboss Boxer

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    lololol it was so random last night when i made this. Its a good strategy to make FUNNY games.
     
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  4. Gregory Storm

    Gregory Storm Avid Boxer

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    No iOS?
     
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  5. AppNasty

    AppNasty Miniboss Boxer

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    I just got a macbook for this. Was using vmware tools but so slow. That and for some reason i suck at apples upload process lol. Versus google which takes me 15 mins tops. But soon i wanna start putting my stuff on the apple. Just have to get used to the lengthy process.
     
  6. playsgames6666

    playsgames6666 Miniboss Boxer

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    LOL Apple is much quicker than google. to upload.
    Only review time slows things down.
     
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  7. AppNasty

    AppNasty Miniboss Boxer

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    Thats what i mean. I can upload an android game in 15 mins, and within 45 mins TOPS its live on google play. With apple it ussually takes a whole day. But apples upload process sucks. You have to have xcode open, then like 2 sites....its a million step process lol
     
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  8. meremy

    meremy Avid Boxer

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    I found the scoring a bit weird. If i tap and hold, i lose in 1 second but get 11 score every time. If i tap really fast, i can last for like 5 seconds and score under 11 points:))))
     
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  9. arajagam

    arajagam Boxer

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    No second thoughts here. Apple's developer thing sucks.
     
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  10. AppNasty

    AppNasty Miniboss Boxer

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    lol yeah, The way i have it setup is there are invisible coins moving UPWARD slowly. So the longer you stay up, more coins hit player. Couldnt figure out any other way for people to gain score. Unless i make all images the UI and make the gameplay moving forward....
     
  11. meremy

    meremy Avid Boxer

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    Unlimited action button without block through touch that gives 1 coin per tap ? :))))
     
  12. AppNasty

    AppNasty Miniboss Boxer

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    Whhhhaaaaaattttt......Well that just solved the issue. @meremy I shall keep you....and i shall call you my squishy.
     
  13. telerebor

    telerebor Avid Boxer

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    You should add a leaderboard :)
     
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  14. meremy

    meremy Avid Boxer

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    Please sir accept my request and use a capital "S". :)))))
     
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  15. AppNasty

    AppNasty Miniboss Boxer

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    Done annnnnnddddd done.
     
  16. AppNasty

    AppNasty Miniboss Boxer

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    Just setup mac. Waiting for apple to approve another app....trying to get used to the apple process which suuuccckks. But im going to port over all my stuff to apple over next few days. cant hurt.
     
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  17. telerebor

    telerebor Avid Boxer

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    There doesn't seem to be a leaderboard button in your new update
     
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  18. AppNasty

    AppNasty Miniboss Boxer

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    Havent added it. lol I meant done and done as in, ok, ill do it. Right now learning up on getting apps on apple. Apple process sucks. Besides, i dont even know how to begin adding in leaderboards lolol.
     
  19. telerebor

    telerebor Avid Boxer

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    Lol I had the same problem when I started uploading my apps on apple. My first uploads always got rejected from some silly reason
     
  20. AppNasty

    AppNasty Miniboss Boxer

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    Yah mine got rejected. My how to draw cars app. They said not enough functionality. \So, i looked at other how to draw apps and all seem to be the same except theirs had more buttons lol.
     
    Last edited: Jan 16, 2017

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