Port Levels/Worlds BB1 to BB2

Discussion in 'Buildbox General Discussion' started by Christoph, Dec 11, 2015.

  1. Christoph

    Christoph Miniboss Boxer

    Joined:
    Oct 4, 2015
    Messages:
    2,807
    Likes Received:
    2,309
    My game has 30 levels. Each level is made with 5 scenes. The fifth includes the checkpoint for the next level. The structure is endless = no tele-transporting to the new level.

    My question:
    1. Can this be ported to BB2 without any issues? How does BB2 handle the levels and scenes?

    2. Can I choose different music for different levels or worlds?
     
  2. TreySmith

    TreySmith Moderator

    Joined:
    Sep 24, 2015
    Messages:
    294
    Likes Received:
    937
    If you import a BB1 save file, it will have the same menu structure and setup as it does in BB1. Then you can add multiple worlds to it, etc, if you choose.
     
  3. Christoph

    Christoph Miniboss Boxer

    Joined:
    Oct 4, 2015
    Messages:
    2,807
    Likes Received:
    2,309
    But do I have to re-make this new worlds or can I simply say scene 1-4 is world 1, scene 5-8 is world 2 etc?
     
  4. Andy

    Andy Miniboss Boxer

    Joined:
    Sep 24, 2015
    Messages:
    2,152
    Likes Received:
    1,546
    In this case you would need to duplicate the world for each new world and delete what you don't want.
     
    Christoph likes this.
  5. Christoph

    Christoph Miniboss Boxer

    Joined:
    Oct 4, 2015
    Messages:
    2,807
    Likes Received:
    2,309
    Haha thanks. A little confusing. World = level or world = scene?
     
  6. netkomm

    netkomm Avid Boxer

    Joined:
    Nov 23, 2015
    Messages:
    274
    Likes Received:
    143
    The real question, @TreySmith : can we import (in any way) world/s (or scene/s) that we have done in a project into another? (granted that the assets are already loaded).

    I do understand the potential implications of this feature on files using different resources and those resource not being "pointed at" correctly but, I am looking into the possibility of teams working on different parts of a game (again: granting they use on the same exact audio / graphical resources) maybe working in different locations. Sending BBDOC files up and down is not the way to go since in any case they cannot work simultaneously on the same file.
     
  7. Andy

    Andy Miniboss Boxer

    Joined:
    Sep 24, 2015
    Messages:
    2,152
    Likes Received:
    1,546
    Generally speaking:
    World = Level
    Scene = Scene

    There is no "scene" import/export at this time to combine multiple BBDOCS.
     
    Christoph likes this.
  8. netkomm

    netkomm Avid Boxer

    Joined:
    Nov 23, 2015
    Messages:
    274
    Likes Received:
    143
    hopefully something can be done to implement "copy/paste" and "import/export" on an upcoming BB release.

    I feel that is even more important than adding multiplayer to BB... :D
     
    jerry and wesam_badr like this.
  9. jerry

    jerry Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    421
    Likes Received:
    232
    I agree with #netkomm!! copy/paste is desperately needed.
     
  10. sysads

    sysads Serious Boxer

    Joined:
    Oct 8, 2015
    Messages:
    885
    Likes Received:
    353
    I would also prefer SELECT ALL and copy and paste
     
  11. StartOverGaming

    StartOverGaming Boxer

    Joined:
    Dec 13, 2016
    Messages:
    5
    Likes Received:
    3
    A bump to @netkomm 's question.
    Has the copy/paste feature from one BB file to another been made possible?
    Finding it hard to collaborate with a team without that feature.
     

Share This Page