Sneaky Ball Go - A Minimal Maze Ball Puzzler - Let Me Know What You Think!

Discussion in 'Game Showcase' started by jimmyonapp, Dec 18, 2016.

  1. lijkep

    lijkep Boxer

    Joined:
    Dec 9, 2016
    Messages:
    9
    Likes Received:
    8
    how did you make the level selection menu? i am trying to create a platformer game with levels stage clear etc, but i can find a solution for the level selection, i watched alot of tutorials on yt etc, with unlock button but nothing worked..
     
  2. masdani

    masdani Boxer

    Joined:
    Oct 23, 2015
    Messages:
    56
    Likes Received:
    27
    This is good, i agree this game is well polished, however this kind of game doesn't need any music, the sound effect is good enough imo, gud luck with the download!
     
    jimmyonapp likes this.
  3. ShadowLabs

    ShadowLabs Boxer

    Joined:
    Dec 6, 2016
    Messages:
    54
    Likes Received:
    26
    Looks great and polished
     
    AngryMoutains and jimmyonapp like this.
  4. jimmyonapp

    jimmyonapp Boxer

    Joined:
    Sep 25, 2015
    Messages:
    20
    Likes Received:
    23
    Thanks!

    Appreciate the feedback! Yeah probably should be easier. But we used onesignal for the push notifications. Theres a tutorial posted somewhere on the forum. The docs on their main page should be helpful too. I was testing out a level select screen so thats why I built it the way I built it.

    But it depends what you're going after. If you want to allow your players to go back and forth to play previous levels, doing it the way I did it can do that (maybe to collect gems or something). For me, it would've been a hassle to rebuild it with checkpoints and levels into one world. Plus, I wanted to play around with the Level select screens.


    Thanks!

    1. Add a new UI (Green)
    2. Add a Lock button - this is used for each level
    - Add a default image and a locked image
    - Unlock: Default, Destination: Scene, World: Level x , Scene: Start
    3. Connect Lock button to world on Mind Map

    4. On Game UI or Level Complete UI
    - Add an unlock logic
    - Unlock type: Unlock button, Object: x (x is the level of your choice)

    Let me know if that helps!

    Thanks for the feedback!


    Thanks! Maybe a little too polished haha
     
    playsgames6666 and lijkep like this.
  5. Arsmen Studio

    Arsmen Studio Avid Boxer

    Joined:
    Dec 6, 2015
    Messages:
    454
    Likes Received:
    170
    it's cool hope you get featured! :D
     
    jimmyonapp likes this.
  6. lijkep

    lijkep Boxer

    Joined:
    Dec 9, 2016
    Messages:
    9
    Likes Received:
    8
    That helped me alot! THANK YOU!
     
    jimmyonapp likes this.
  7. Mahes KC

    Mahes KC Boxer

    Joined:
    Oct 15, 2016
    Messages:
    24
    Likes Received:
    8
    @jimmyonapp Hey dude, the game is insanely hard, sooooo slippy :D
     
    jimmyonapp likes this.
  8. arajagam

    arajagam Boxer

    Joined:
    Jan 28, 2016
    Messages:
    44
    Likes Received:
    16
    I'd like to know did you achieve the MENU background that changes its color so smoothly.
     
    Last edited: Dec 21, 2016
    jimmyonapp likes this.
  9. ShadowLabs

    ShadowLabs Boxer

    Joined:
    Dec 6, 2016
    Messages:
    54
    Likes Received:
    26
    Can you please explain your unlock level system. Very intrested
     
    AngryMoutains and jimmyonapp like this.
  10. jimmyonapp

    jimmyonapp Boxer

    Joined:
    Sep 25, 2015
    Messages:
    20
    Likes Received:
    23
    Awesome! glad to help.

    Thanks! Sort of like Mario :)

    I added all the background colors in. Set it at Opacity 1 at 0 frames. Then I set the background colors to fade at every 60 frames. Blue Opacity to 0, Green to 1, then Green Opacity to 0, Yellow to 1. etc etc.

    here you go:
    Level select screen:
    1. Add a new UI (Green)
    2. Add a Lock button - this is used for each level
    - Add a default image and a locked image
    - Unlock: Default, Destination: Scene, World: Level x , Scene: Start
    3. Connect Lock button to world on Mind Map

    On Game UI or Level Complete UI
    - Add an unlock logic
    - Unlock type: Unlock button, Object: x (x is the level of your choice)

    Each level is one world. The set up is sort of crazy. Probably could've cleaned it up but heres an image for the blue 1-9 of the game:
    blue.png

    Let me know if that helps!
     
    Last edited: Dec 23, 2016
    Christoph and ShadowLabs like this.
  11. ShadowLabs

    ShadowLabs Boxer

    Joined:
    Dec 6, 2016
    Messages:
    54
    Likes Received:
    26
    AngryMoutains likes this.
  12. ShadowLabs

    ShadowLabs Boxer

    Joined:
    Dec 6, 2016
    Messages:
    54
    Likes Received:
    26
    Do you know how I change the scene to stand still
     
    AngryMoutains likes this.
  13. lijkep

    lijkep Boxer

    Joined:
    Dec 9, 2016
    Messages:
    9
    Likes Received:
    8
    you mind telling us which service you use for push notifications? onesignal etc..
     
  14. Arsmen Studio

    Arsmen Studio Avid Boxer

    Joined:
    Dec 6, 2015
    Messages:
    454
    Likes Received:
    170
    One signal but I wasn't good at implementing it.
     

Share This Page