I have a character which can shoot bullets. In the character's shoot animation I've added an existing object which functions as the bullet. The bullet object has health:1 and damage:1. When the bullet hit's an enemy (health:1 damage:1) the enemy dies but the bullet stays 'alive' and hits the enemy behind him. How can i change this so the bullet also dissapears when hitting an enemy?
I had been trying the same thing. Initially it seemed to work as expected, but I began having the same problem that you are having. I sent a request to support and they were looking into it but to my knowledge the issue was never fixed.
I've been trying everything but still the bullets are passing through the enemies. Ideas on how to fix this anyone?
Place the Transform logic with the object to whom the bullet is colliding. use transform logic / In that add value in position modifier (eg 500 to 1000) in x and y both.
For others that might run into this: What helped me eventually was running in debug mode! When doing this I saw that there was an object attached to my character which was also firing next to my bullet. This object's image was somehow gone so it wasn't visible untill I ran the game in debug mode. What was happening was that the second object would hit the first enemy and my bullet was passing through and hit the second enemy. All is working now!