Isometric Jump Slide Delay

Discussion in 'How Can I...?' started by CoooooF, Oct 14, 2016.

  1. CoooooF

    CoooooF Boxer

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    Hey peps,

    Just wondering if anyone knows how to fix the slide delay after a double jump? If you jump once you can hold down to start a slide as soon as you land but if you double jump you need to wait a second after you land before you can activate slide again.

    Can be seen on the buildbox iso jump slide example. The pit doesn't have this issue so there must be a solution.

    Cheers,
     
  2. CoooooF

    CoooooF Boxer

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    @Andy
    This is a bug. Doesn't occur in 2.2.2....
     
  3. Selasu

    Selasu Boxer

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    Did you solve the issue? I'm getting the same problem. Maybe there's a setting we are missing? @Andy
     
  4. CoooooF

    CoooooF Boxer

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    Unfortunately it is a bug, have confirmed it with Sean... Hopefully this is sorted on the next update, i cant progress with my game till its fixed.
     
  5. Andy

    Andy Miniboss Boxer

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    I assume it's a bug, but not 100% sure. We opened an issue for this today so the developers can take a look.
     
  6. Selasu

    Selasu Boxer

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  7. Selasu

    Selasu Boxer

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    Also, I'm not sure if it's part of the same bug, but I have a particle trail coming off from the character, like in SKY. However, during the "double jump" it deletes the 1st jump's trail.

    Maybe it's related because the 2nd jump cancels/disconnects actions like sliding or particles. @Andy could you bring this up with the developers and see if it's part of the same issue?
     
  8. Andy

    Andy Miniboss Boxer

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    Best to send example file to support@buildbox.com. This is a bit more specific and we would really need an example to get the right setup.
     
    Sean Buildbox likes this.
  9. Selasu

    Selasu Boxer

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    Sent!
     
  10. michel15

    michel15 Boxer

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    the issue still persist in buildbox iso jump slide example
    Anyone has a solution ?
     
  11. michel15

    michel15 Boxer

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  12. Andy

    Andy Miniboss Boxer

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    I see that there is (still) an issue with the double jump. We'll take a look and see if the issue is already recorded for a fix.
     

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