How to switch scenes when colliding with wall

Discussion in 'How Can I...?' started by Kory Pearman, Jun 10, 2016.

  1. Kory Pearman

    Kory Pearman Boxer

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    I'm using the 'wall reverse' template inside of BuildBox and instead of using a gateway/portal thing to finish the level, I just want to continually bounce back and forth on the walls.

    Once you hit 1 wall, I want to switch the scene as you start bouncing back towards the next wall (so that there are new enemies in the way), and so forth.

    I thought a checkpoint might work but I can't control where the player will be at any given time so I can't predict where to 'start' them off at in the next scene.

    This video here explains the functionality I'm trying to achieve:

    https://0.s3.envato.com/h264-video-previews/1b5787cd-3b9c-4eb3-a02d-a32578ce964d/596376.mp4

    Any ideas?
     
  2. Kory Pearman

    Kory Pearman Boxer

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    Still trying to figure this one out if anyone has ideas :)
     
  3. heathclose

    heathclose Miniboss Boxer

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  4. Kory Pearman

    Kory Pearman Boxer

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    Thanks for the response @heathclose

    What do you mean by make it seamless? In your sample file it still restarts the ball at the bottom of the screen, which I assume is why you said to make it seamless.
     
  5. heathclose

    heathclose Miniboss Boxer

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    Correct
     
  6. VectologyGames

    VectologyGames Serious Boxer

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  7. Kory Pearman

    Kory Pearman Boxer

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    I mean is there a setting for that? I'm not sure how to do that.
     
  8. Kory Pearman

    Kory Pearman Boxer

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    Yeah I created all my worlds now I'm just trying to figure out how to have the ball stay where it's at when switching worlds.
     
  9. heathclose

    heathclose Miniboss Boxer

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  10. Kory Pearman

    Kory Pearman Boxer

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  11. td1511

    td1511 Boxer

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    Hi @Kory Pearman , I am facing the similar challenge. Did you find a way around yet? If yes, please help :)
     
  12. blad300

    blad300 Serious Boxer

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  13. td1511

    td1511 Boxer

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    Hey @blad300 , thank you for this. But it has the same issue of seamless transition across worlds and the ball still starts from its default position and not from the position it had left the previous world.
     

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