When character bullet is hitting any platform, its not disappearing as shown in image. Does anyone knows how to solve this problem ? Thank you in advance.
Yes it is "on" if i change it to no collide then bullet passing through all scene and killing enemy of the next scene.
Ok. Try using a transform logic piece. Place it over the areas you want the bullet to disappear on. In the Transform logic piece, have your settings Scale to 0/0 with the affected asset your bullet name. And use the REPLACE tab.
This is also not working, as the bullets are still there, stuck with the platform. So next bullets will be in contact with older bullets and they will not disappear. BTW thank you so much for replying.
Your settings on the transform logic must be wrong. Make sure you've adjusted the Scale in the right area. Don't adjust the Scale in the first area under Transform Under PROPERTIES - Scale Modifier - 0/0
I got solution, Added to @spicedbeangames 's answer change the position modifier also like 0.00 / 0.00.
Hello Friends, I am trying to make a side scroller shooting which is similar to flappy birds style. After breaking my head for 1 day I was able to get my character shoot continuously without pressing button. Now I am facing another problem. Because of this permanent shooting the bullets also destroy the enemies which are in the second screen and not even in the game screen. I dont want the bullets to do destroy anything out of the screen Are there any solutions for this? Please help me out dear community thanks in advance.