Make the object physical and put a transform logic just above the platform where the physic object will bounce over and set it to something like 45(adjust it to suit your requirements) linear velocity modifier in the y axis
Thanks. I understand that. I really want to just let it do the physics as it is supposed to, and just make character fixed. I want multiple bounces like a ball, but the character can only jump with no bounce. Has to be a way to do this. Thanks
in the world settings, adjust that bounce and it will give your character some ball like bounce if set right
@heathclose, I am trying to stop my character from bouncing, while allowing the enemies to bounce. He needs to avoid bouncing enemies, but not bounce himself. Am I missing something simple? Thanks
I would say you need to play with a negative value in the Y bounce force of the character... this is the closest I came, but it's not perfect if your toon has to jump.. https://www.dropbox.com/s/f87ko80d538tqq3/no_bounce_toon.bbdoc?dl=0
Thanks. I tried that and like you found, it kinda works but not cleanly. I've gotten close. What I really want is for the character to be a fixed object and not a physics object.