@Jayson Ilagan This is an interesting hypothesis, and may well be true to some extent. But... I always kind of figured even if you zoom objects away towards game direction they get deleted if they go too far forward. I know in games I've designed where the player can move multiple directions, if you reverse and go away from game direction, and then back towards game direction, objects in the game direction (technically "in front" of the character) can get deleted if you stray too far away... But really, the problem is I've still encountered the same lag issue I'm referring to in this thread WITHOUT any objects moving toward game direction.
Hey stevinz, I just wanted to ask if the memory gets cleaned when you die or do the actions still add?
@Christoph Everything is okay again once you die and start over. So I'm guessing that at this point the memory does get cleared, or whatever is causing the lag resets... Just quick follow up, support is aware of the lag issue, I was able to reproduce the problem on a new test file and get it to them. Hopefully get sorted out some time down the line in an update.
Hi, here i am facing similar issue after certain time the game got laggy. did you get and solution on that from support team?
@stevinz I am facing same issue but in my case after game over when i replay the game the game it got lagy again. If i want to remove lagy in need to close the game start the game again. with me it mainly happen in devices only. If you have any solution please guide me.
Bump!!!! Never faced this while i was creating games with bigger image files.But now am facing it for a small game.Especially in endless mode with 19 Scene and 55 objects per scene with threshold 0x0 and vertical downward game template