Menu Jump Takes You Back To The Start?

Discussion in 'How Can I...?' started by jigglybean, Sep 10, 2016.

  1. jigglybean

    jigglybean Avid Boxer

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    So its great that Menu Jump can whisk your player away to a secret level - but how on earth can your player return to the current world - but NOT right at the start?

    I've tried the 'start checkpoint' but my character still is returned to the very start of the level - which means they pass the secret world again - so if you want a bonus level, they can just keep popping in collecting coins.

    I made a 2nd Menu Jump and called it 'reenter' but I cant connect the Secret level menu jump(called exit) to it in the mind map.

    Does anyone know how to make this work? cheers
     
  2. Nanotaku

    Nanotaku Boxer

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    Commenting here just so I'm notified of any replies.

    Important stuff for Mario-style "secret zones"... You've got to drop the player where they were, with the coins they had collected / enemies they had killed, etc.. I've assumed so far that such functionality is impossible with BB so far.
     
  3. jigglybean

    jigglybean Avid Boxer

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    So I found a work around.
    Instead of sending your character back to your original level, you need to create a new world then link the menu jump to this 2nd world.

    I have World A 'House' with the menu jump in it. When my character exits the secret level, they are returned to 'World A 'House' continue.

    There doesn't seem to be any way of preventing your character returning to the start of a level, so by creating a new level that continues on, prevents them going back to the original level where the menu jump was - therefore removing that 'loop'

    Also, I had to add a 2nd menu jump at the end of the level, just incase the player misses my secret first menu jump. This 2nd jump links directly to the continued level.
     

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