how can i make my character go back to starting point when collide with object/platform? or should i use logic?
I don't wish to restart checkpoint/restart scene.. Im trying to make my character jump into an object then return from where it starts.. like backtrack Its like if my character collided with an object or whatever it will return from starting point
I don't wish to restart checkpoint/restart scene.. Im trying to make my character jump into an object then return from where it starts.. like backtrack Its like if my character collided with an object or whatever it will return from starting point
I'm having the same problem. I want the character to return to the left side of the screen, but I want all the enemies on the screen to continue with their own movement, and not reset every time the character hits the checkpoint.