Cross Now

Discussion in 'Game Showcase' started by Massi, Jul 26, 2016.

  1. jcalle

    jcalle Miniboss Boxer

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    Hello, good game, and excellent tutorial.
     
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  2. Wings n Armor

    Wings n Armor Avid Boxer

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    Awesome!
     
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  3. russellartista

    russellartista Boxer

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    Looks Good!
     
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  4. Nasser

    Nasser Boxer

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    Hello @Massi

    Is there anyway to do the same function with "Character Button" instead of "Swipe Control" ?

    Appreciate your help
     
  5. ionicapetrica98

    ionicapetrica98 Boxer

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    @Massi sorry about my english.
    I'm jealous of you. You have a great character sharing with us your knowledge and your time.


    I wish you all the luck in the world!
    Respects!
     
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  6. Massi

    Massi Boxer

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    Hi ionicapetrica98 thanks for your words.


    Hi Nasser is the same, instead of swipe there is component action on character button.
     
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  7. Nasser

    Nasser Boxer

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    @Massi
    Got it thanks, Still struggling with having accurate moving distance.
    I'm trying to use this in racing gameplay but the character keep moving backward slightly while moving left and right.
     
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  8. Bilz636

    Bilz636 Avid Boxer

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    Awesome bro :)
    thanks a lot for sharing with us :)

    Good luck :)
     
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  9. tonymartz2

    tonymartz2 Avid Boxer

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    great game, I'm sure we will see it going high, congrats.. tried the great tutorial you provided but BB 2.2.3 but swipe not working.. hope they fix soon
     
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  10. Shabir27

    Shabir27 Boxer

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    @Massi - I tried to implement the swipe left and swipe right controls with vertical speed and direct+force movement. The character travels from bottom to the top automatically but when i swipe left and right it seems the movement isnt correct. Can you help me with this? I am just trying to create a game where the character is on forced vertical movement and player has to swipe sideways only. Thanks in advance.

    Added Comments:
    @Massi - i also tried to edit the Avoidance Template and modified some of the gameplay properties and replaced with swipe controls and got it all wrong. Absolute NOOB. hope u can help. tx
     
  11. yenomeerf

    yenomeerf Boxer

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    Love it . Can't wait to play! :)
    "Frogger" like. Very cool.
     
    Last edited: Aug 24, 2016
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  12. Snow

    Snow Boxer

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    This is very impressive and helpful, and I used these kind of mechanics on a game I created a while ag, but I have a huge problem I can not solve. When, let's say I swipe too fast two times, which means i swipe again while my character is still moving, he is misplaced. This is a big issue because publishers view this as a "glitch" and won't continue with the publishing process if it is not eliminated. Is there a way or a trick to somehow make it impossible for the swipe controls to be used for a period of time after they were used, like, let's say, a cooldown time? In this case, for 0.05 seconds
    Please respond ASAP
    Appreciate it!
     
  13. Phoebe

    Phoebe Serious Boxer

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    Real super reminds me of Frogger of time ;)
     
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  14. Massi

    Massi Boxer

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    I think the only way to do it is in the advanced move of the character with the adjustment of the "timeout", like you said: 0,05 is good after this you have to reduce the animation frames of the movement, very few frames. i hope it helps.
     
  15. Massi

    Massi Boxer

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    Can you explain me better what it is the problem, can you upload an image or something similar to understand what it's the incorrect movement.
     
  16. Shabir27

    Shabir27 Boxer

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  17. Massi

    Massi Boxer

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    Attached Files:

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  18. Shabir27

    Shabir27 Boxer

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    yes exactly, thanks so much. appreciate it .
     
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  19. Shabir27

    Shabir27 Boxer

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    @Massi - thanks for ur help earlier. but i found that the character drops back when i continously move say right and back to the original position a few times. Is there anything that needs to be done to fix it.

    i made my forced max and min movements as 210. thats the only change i did to ur file to play around.
     
  20. Massi

    Massi Boxer

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    Try to adjust the max and min with a vertically compensation of the character's movement. In the character try to apply a force on the Y that compensate the back movement.
     

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