Hi, I have a jump game with non-zero gravity settings. When game starts I expect that the character would stay fixed until player taps the screen to jump, but it falls immediately. Is there any ways to fix character on start? Thanks
Thanks for the answer! The problem is that I use checkpoints in all random scenes so the player can continue play a game from the last checkpoint. In this case an invisible platform doesn't work. I thought that there might be some gameplay settings which defines character state at the start of a game.
use an advanced move give the linear velocity y axe a value from 0.1 to 1 depend on gravity and make the event on start i hope it work for you