Hey guys... I've been trying to come up with a way to make this happen and I think I'm making it harder than it is. I'm wanting to simply have a "nuke" button in the world UI... that will get charges refilled from a "kill all enemies" action during the game play. When the player character runs over the action during the game, the action is collected and the World UI action button gets a charge added to it. Right now - the World UI button can be refilled at start, or unlimited. But I want to be able to have it filled by power-ups dropped or that appear in the world during the game Does this make sense?
I want the same thing, seems like it would make sense to have a powerup that refills just like a purchase button does.